skinning
skinning
Deforms a model's geometry based on a skeleton's pose to achieve smooth, realistic character animation.
Core Advantages
Efficiently performs complex vertex deformation calculations on the GPU, allowing characters with many vertices and complex skeletons to animate smoothly in real-time.
Common Uses
Game character animation
Virtual avatars and digital humans
Deformable organic or mechanical objects (e.g., flags, trees)
How to adjust
Adjust the animation effect by manipulating the bones associated with the SkinnedMesh in JavaScript/TypeScript (e.g., rotating a single bone), or by using an AnimationMixer to blend different animation clips (e.g., walking, running).
Code Examples
1material.positionNode = skinning( skinnedMesh );