screen
[DEPRECATED] A node for applying the 'Screen' blend mode, which brightens an image by simulating the addition of light. Please use the `blendScreen` node instead.
Core Advantages
This node's primary value is backward compatibility, enabling a smooth transition for older projects. The 'Screen' effect it produces is excellent for adding the bright parts of one layer (like glows or fire) onto another without darkening the dark areas.
Common Uses
Compositing bloom or glow effects in post-processing.
Layering lens flare texture elements onto the final rendered image.
Blending lightmaps or adding the bright details of a texture onto a base texture.
How to adjust
All adjustments should be made on the `blendScreen` node. Adjusting the `blend` input controls the brightening effect: using pure black as the `blend` color causes no change (it's the neutral color). A brighter `blend` color leads to a brighter result, with pure white producing a pure white output.
Code Examples
1// NOTE: screen is deprecated. Please use blendScreen directly.
2// Screen mode simulates adding light, always resulting in a brighter color.
3const finalColor = blendScreen( baseColor, blendColor );